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I enjoyed it, but sadly don't think it deserves to be here. Great story. Great acting. Pretty cool mechanics. You just don't feel as capable by endgame as I like to feel.
The levels were a bit repetitive too and got boring by endgame. For me Amalur deserves a spot. I know some people hated it.
I just can't understand why. It was beautiful, free roaming, had a great story, superb leveling choices. I easily spent more time on that game than any other EVER.
I can't remember better combat and it is absolutely a hardcore RPG. It was outstanding. Easily in my top 10 or higher and I've been gaming for 2.
The only down side is that the difficulty is too low by endgame, especially on the pure classes. But if you didn't have a problem force storming twice to kill everything in the room in KOTOR you won't have a problem here.
Also check out the Geneforge series, especially 3 or 4. Sucky graphics. Fantastic and original story and gameplay. Definitely deserves to be here if you can get past the look.
Diablo Diablo 3 relies too much on equipment to make DPS The skill tree on D2 was excelent, as you could focus on habilities and sets, with a little calculation and planning of the leveling process.
Really, a vicious game. PC cRPGs. I must say I grew with the Baldur Saga, playing in multiplayer with friends of yester years. A real nice experience.
Darn good game. Great mix of party management, mastering progression, dungeon exploration, and also fantastic music to boot. The world of the game is HUGE, be aware of it.
So yah, kudos for mentioning these games. Very good, and accesible. Nice list, thanks for it. Dungeon Master, Lands of Lore I!!!
I have come by dozens of these lists, just like many others. By fact this is the best list out there most likely as it includes all my favourites.
I read your lis a year ago, but didn't bookmark and have been looking for it ever since. Now it get into the bookmarks for sure. Thanks a lot for all the great comments!
Yes, uri, jb and others, it's definitely time for an update. Just remember that it's PC only so no Phantasy Star etc. This was exactly what i was looking for.
I set out on a nostalgic trip to uncover the best of the best from the yester years to torrent and download to add a nice collection and this definitely pointed some out for me and gave me other ideas.
Wonderful page except for Skyrim, Skyrim was a disappointment at best saying that was the best of bethesda is like saying fat trailer park women coated in ketchup.
Really closely. Check the top of the list. Read slowly. You will notice that the list is sorted by YEAR, not by score Thats why BG2 is at 15th place.
Agree with the list have the same probs many others do with picking Gothic 3 but not 1 or 2 - as I recall when Gothic came out, it had to compete with the much more visible Morrowind - comparisons were pretty harsh, but what the series invented was a new way of looking at RPGing, particularly with the emphasis on relationship-building and territory.
A few sleepers I'd like to mention a few others may have mentioned as well, I couldn't possibly read all the comments - the Drakensang series is good and flew way under the radar.
Also, the Divine Divinity series is good, and I think will make a big resurgence or maybe just be noticed for the first time ever since Steam is featuring Divinity II: The Dragon Knight Saga at a really low price.
This latter series was an exceptional experience, and still holds up mighty well even against the powerhouse releases Skyrim, Witcher 2 of the day.
There was a lot going on, particularly in Divinity II - the ability to build up a small army of followers who collected resources for you, the ability to mindread almost any NPC in the game and gain valuable information or even skills, the ability to transform into a dragon for a unique experience - all this plus great looking visuals, a hilarious sense of humor, some pretty decent puzzling - this is a game that will one day be respected for what it did, without anyone noticing.
Great game. Also, I would like to address some peoples claim that diablo isn't an rpg but merely a hack-and-slash game. What is an rpg to you? Teppik Diablo is a RPG, plain and simple.
I would have to say this is a decent list. I still play all these games to this day. Alot better than PS1. Icewind dale, heart of winter, and Icewind dale 2 I'm playing now, still.
Reading all of R. Salvatores books helps with that. Baldurs gate is still fun to play, but it makes you made that you can talk to Drzzt only I still got my cards Honestly in my opinion, these 3d games now-a-days can't hold out to the stories of the classics or gameplay.
Yeah ooooo 3d cool Non 3d. Awesome story. Didn't even need 3d. If it had 3d it would've taken away room for gameplay just for looks?? I do like the 3d however on some games, but not all.
It takes up too much memory. World of Warcraft wasn't mentioned I see. Good story. Real time. Holidays I mean come on the list goes on Both Drakensang games should be on the list, though.
Classic rpgs both of them. They look alot like Neverwinter 2, i guess. Damn good games. The Dragon Age Origins was made, the only good game since those imo They've tried to make RPG games into arcade games like DA2 with machine gun hitting mages and teleporting scouts to backstab..
RPGs is about depth, not hack and slash arcade action. Stop making shallow, 3D games that bore you after hours of gameplay.. If you're bored with a game after hours, the game sucks.
I'm 30 years old and I'm still having dreams about "Maniac Mansion". Indiana jones and monkey island also are captivating.
If you died in these, you had to go all the way to the beginning. First of all, no Arcanum. For a PC snob that you are that should be a priority game.
At least you should place Dark Souls. Huge FF fanboy here. FF6 and 7 were the pinnacle of the franchise and it's gotten progressively worse in quality since then.
With that confession out of the way, I'm not sure it belongs on the list as a 'best pc rpg'. It seemed like a quick-port afterthought to make more money for those who didn't like consoles.
Thanks for the info dude. Loved diablo 2, played baldur's gate 2 but got a bit tired of it after a while. Then Update your danged web page seriously I'm not saying "do it every day.
However, the game would not be released in Western markets until We have the resources and we can afford to invest more I think it's going to be a great thing for the consumer.
Other Japanese RPGs were subsequently ported to Steam, such as the previously niche Valkyria Chronicles which became a million-seller on the platform, and other titles that sold hundreds of thousands on Steam, such as the localization of The Legend of Heroes: Trails in the Sky and ports of numerous Final Fantasy games.
Japanese developers have been increasingly considering Steam as a viable platform for the genre, with many Japanese RPGs available on the platform.
The earliest role-playing video game on a console was Dragonstomper on the Atari in The gameplay of Dragon Quest itself was non-linear , with most of the game not blocked in any way other than by being infested with monsters that can easily kill an unprepared player.
Deadly Towers and Rygar were particularly notable for their permanent power-up mechanic, which at the time blurred the line between the power-ups used in action-adventures and the experience points used in RPGs.
In , Digital Devil Story: Megami Tensei by Atlus for the Nintendo Famicom abandoned the common medieval fantasy setting and sword and sorcery theme in favour of a modern science-fiction setting and horror theme.
It also introduced the monster-catching mechanic with its demon-summoning system, which allowed the player to recruit enemies into their party, through a conversation system that gives the player a choice of whether to kill or spare an enemy and allows them to engage any opponent in conversation.
The Magic of Scheherazade , released in , was notable for several innovations, including a unique setting based on the Arabian Nights , time travel between five different time periods, a unique combat system featuring both real-time solo action and turn-based team battles, and the introduction of team attacks where two party members could join forces to perform an extra-powerful attack.
In , Dragon Quest III introduced a character progression system allowing the player to change the party's character classes during the course of the game, [ citation needed ] and keep a character's stats and skills learned from previous classes.
In , Phantasy Star II for the Genesis established many conventions of the genre, including an epic , dramatic, character-driven storyline dealing with serious themes and subject matter, and a strategy-based battle system.
The game's plot was also unusual for its feudal Japan setting and its emphasis on humour; the plot and characters were inspired by the Japanese folk tale Jiraiya Goketsu Monogatari.
The music for the game was also composed by noted musician Ryuichi Sakamoto. It also made other improvements such as cut scenes for the opening and ending, a combat system closer to The Legend of Zelda , the choice between distinct character classes, and a weight system affecting the player's movement depending on the weight of carried equipment.
As console RPGs became more heavily story-based than their computer counterparts, one of the major differences that emerged during this time was in the portrayal of the characters, with most American computer RPGs at the time having characters devoid of personality or background as their purpose was to represent avatars which the player uses to interact with the world, in contrast to Japanese console RPGs which depicted pre-defined characters who had distinctive personalities, traits, and relationships, such as Final Fantasy and Lufia , with players assuming the roles of people who cared about each other, fell in love or even had families.
During the s, console RPGs had become increasingly dominant. In , Dragon Quest IV introduced a new method of storytelling: segmenting the plot into segregated chapters.
Crystalis also made advances to the action role-playing game subgenre, being a true action RPG that combined the real-time action-adventure combat and open world of The Legend of Zelda with the level-building and spell-casting of traditional RPGs like Final Fantasy.
In , Final Fantasy Adventure , the first in the Mana series, featured the ability to kill townspeople. However, starting with Final Fantasy V , the meter would be visible to the player.
On the battle screen, each character has an ATB meter that gradually fills, and the player is allowed to issue a command to that character once the meter is full.
In , Final Fantasy V improved on the ATB system by introducing a time gauge to indicate to the player which character's turn is next,  and it expanded the job system by offering more customization options with more than 22 job classes and giving each character greater flexibility by allowing them to learn secondary abilities from each job before changing classes.
In turn, the concept of collecting everything in a game, in the form of achievements or similar rewards, has since become a common trend in video games.
It gave the player the freedom to choose between three different paths: Chaos, Law, and Neutral, none of which is portrayed as right or wrong.
The deep personal choices the player makes throughout the game affects the protagonist's alignment, leading to different possible paths and multiple endings.
This has since become a hallmark of the Megami Tensei series. The game also allowed players to choose from eight different characters, each with their own stories that start in different places and offer different outcomes.
In , Square's Secret of Mana , the second in the Mana series, further advanced the action RPG subgenre with its introduction of cooperative multiplayer into the genre.
While in the original Romancing Saga , scenarios were changed according to dialogue choices during conversations, Romancing Saga 2 further expanded on this by having unique storylines for each character that can change depending on the player's actions, including who is chosen, what is said in conversation, what events have occurred, and who is present in the party.
In , Final Fantasy VI moved away from the medieval setting of its predecessors, instead being set in a steampunk environment,. In addition, the game is known for its difficulty and unconventional structure, and would go on to influence FromSoftware's future RPG titles including Shadow Tower  and Demon's Souls , the latter described by its staff as a spiritual successor to King's Field.
The market for the genre was not as large as in Asia or North America, and the increasing amount of time and money required for translation as JRPGs became more text-heavy, in addition to the usual need to optimize the games for PAL systems, often made localizing the games to Europe a high-cost venture with little potential payoff.
In , Square's Chrono Trigger raised the standards for the genre, with certain aspects that were considered revolutionary in its time, including its nonlinear gameplay , branching plot,  the "Active Time Event Logic" system,  more than a dozen different endings,  plot-related sidequests, a unique battle system with innovations such as combo attacks, and lack of random encounters.
Dragon Quest VI also improved on the inventory management of its predecessors with the addition of a bag to store extra items.
In , the tactical RPG Fire Emblem: Seisen no Keifu gave players the ability to affect the relationships between different characters, which in turn affected the storyline as these relationships led to different characters appearing in the second generation of the game's plot.
Later games in the series added several variations, including an action gauge that can be raised up or down depending on the situation, and a gauge that the player can manipulate using the analog stick depending on the situation.
The series would later inspire popular social network games such as FarmVille in the late s. The next major revolution came in the mid-to-late s, which saw the rise of 3D computer graphics and optical discs in fifth generation consoles.
The implications for RPGs were enormous—longer, more involved quests, better audio, and full-motion video. This was clearly demonstrated in by the phenomenal success of Final Fantasy VII , which is considered one of the most influential games of all time,   akin to that of Star Wars in the movie industry.
The latter includes innovations such as the use of 3D characters on pre-rendered backgrounds,  battles viewed from multiple different angles rather than a single angle, and for the first time full-motion CGI video seamlessly blended into the gameplay,  effectively integrated throughout the game.
Backed by a clever multimillion-dollar marketing campaign,  Final Fantasy VII brought RPGs to a much wider console audience and played a key role in the success of the PlayStation gaming console.
The game was also responsible not only for popularizing RPGs on consoles, but its high production budget played a key role in the rising costs of video game development in general, and it led to Square's foray into films with Final Fantasy: The Spirits Within.
Later in , Square released SaGa Frontier , which expands on the non-linear gameplay of its Romancing Saga predecessors. It has a setting that spans multiple planets and an overarching plot that becomes apparent after playing through each of the different characters' quests that tie together at certain places.
In , Square's Xenogears was acclaimed for the ambitious scope of its storyline, which spanned millennia and explored themes rarely dealt with in video games, including topics such as religion and the origin of mankind,  and social commentary dealing with racism, poverty, war, and human psychology, along with narrative references to the philosophies of Sigmund Freud , Carl Jung and Friedrich Nietzsche.
The game also featured a level-scaling system where the enemies scale in level along with the player's party. Using a relationship system inspired by dating sims , each of the characters in Star Ocean had friendship points and relationship points with each of the other characters, allowing the player to pair together, or ship , any couples both romantic heterosexual relationships as well as friendships of their choice, allowing a form of fan fiction to exist within the game itself.
However, the relationship system in Star Ocean not only affected the storyline, but also the gameplay, affecting the way the characters behave towards each other in battle.
In , Phantasy Star Online on the Dreamcast introduced online gaming to consoles and was responsible for pushing console gamers "to dial up with the Dreamcast to play online and to experience a new style of play.
In , Final Fantasy X made advancements in portraying realistic emotions through voice-overs and detailed facial expressions, which have since become a staple of the series, with Final Fantasy X-2 and other subsequent titles such as Dirge of Cerberus: Final Fantasy VII and Final Fantasy XII also featuring this development.
It became a major worldwide success, largely due to its "dynamic" presentation, "movie-quality CGI" cutscenes , and "well-scripted, well-acted dialogue," that helped it become a major success, helping to establish the PlayStation 2 as "the console of choice for gamers looking for a cinematic experience and narrative polish" that had been lacking in most previous RPGs.
Around the same time, the first entry in the Shadow Hearts series was released. The series would later be acclaimed for its darker Lovecraftian horror narrative revolving around "an emotional journey through the reluctant anti-hero 's quest toward redemption.
Much like its predecessors, it was "psychologically challenging" and featured a branching narrative with multiple endings.
Nocturne "carved out a toehold for the series in America with its post-apocalyptic adventure set in a bombed-out Japan" where instead of "trying to stop the apocalypse," the "demonic main character's end goal is to assert his will on the new world.
Capcom released Monster Hunter , the first title of the franchise, for the PlayStation 2. The game introduced up-to 8 players team based online hunting gameplay-style.
It was the first Final Fantasy game to have enemies on the field, seamless battle transitions, an open world , a controllable camera and customizable AI.
When it was released it became the first Final Fantasy game to get a perfect score from Famitsu Weekly magazine. With the arrival of the Xbox and PlayStation 3 , mainstream interest in Japanese console role-playing games has steadily begun to decline.
Western console role-playing games have since become far more popular in the West than Japanese console role-playing games on home consoles.
In , Persona 3 , dveloped by Atlus for the PlayStation 2, was released. Handheld game consoles , however, particularly Nintendo handhelds such as the Nintendo DS , have featured a number of innovative RPGs during the late s.
In the early s, new intellectual properties such as Xenoblade Chronicles from Monolith Soft and The Last Story from Mistwalker found a home on Nintendo's Wii console late in its lifespan, gaining unanimously solid reviews.
Many reviewers claimed the games revitalized the genre, keeping its best traits while modernizing other gameplay elements which could appeal to a wide audience.
Xenoblade , in particular, revitalized the genre with an extremely expansive open world compared to the size of the Japanese archipelago.
However, Nintendo of America announced its decision to not localize the games, not having enough faith in their commercial appeal to American audiences.
In response, a widespread internet campaign known as " Operation Rainfall " petitioned the release of Xenoblade' , The Last Story , and Pandora's Tower in America, with participants flooding Nintendo's official Facebook page with requests and sending mail to NOA's headquarters.
The former two games were released in America in , with Xenoblade debuting at the top of GameStop 's best seller list the week of its release.
On handhelds, the Atlus title Radiant Historia introduced a unique take on the concept of non-linear branching storylines that gives the player the freedom to alter the course of history through time travel across two parallel timelines.
These games were followed up with a direct numbered sequel in , a first for the main series. Unlike most RPG genres, the monsters have no health bars or hit points, but have stronger attack and defense stats, forcing the players to use survival items and coordinated strategies to eliminate a specific monster.
Soulslike games are a relatively new genre born due to popularity of the Souls series. Since , Japanese RPGs have been experiencing a resurgence,    as part of a renaissance for the Japanese video game industry.
In , Japanese RPGs gained further commercial success and greater critical acclaim. Its launch was the franchise's best in North America.
It was programmed by Nam In-Hwan and distributed by Aproman, and was primarily influenced by the Ultima series. Both games were a success in Korea, Astonishia Story more so.
Commercial online gaming became very popular in South Korea from the mids. Nexus: The Kingdom of the Winds , designed by Jake Song , was commercially released in and eventually gained over one million subscribers.
It was one of the earliest massively multiplayer online role-playing games. Song's next game, Lineage , enjoyed even greater success gaining millions of subscribers in Korea and Taiwan.
Though unknown to many Western players, the game took Asia by storm as Lineage had done. The publisher has claimed in excess of 25 million subscribers of the game, although this number is based upon a quantity of registered users rather than active subscribers.
MapleStory would go on to become a major player in the new market for free-to-play MMORPGs generating huge numbers of registered accounts across its many versions , if it did not introduce the market by itself.
As of the first half of Lineage II counted over 2. To date, the Lineage franchise has attracted 43 million players.
Taiwanese released Ruyiji in It's a role-playing game and the first commercial Chinese game. Xuan-Yuan Sword , a Taiwanese role-playing game based on Chinese mythology , It has become a series and released latest sequel in Heroes of Jin Yong , a Taiwanese tactical role-playing game based on the popular historical wuxia novels by Jin Yong , featured a number of melee and ranged kung fu skills to train and develop, as well as a grid-based movement system.
China has a number of domestically produced games. Genshin Impact , a Chinese open world action role-playing game , features an action based battle system involving elemental magic and character switching, and it also uses gacha game monetization for players to obtain new characters, weapons, and other resources.
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Finding physical copies is difficult, but the digital codes are still available for a reasonable price. Dragon Quest. Dragon Quest is one of the longest running RPGs.
There are two entrants on the 3DS. They are a delightful mixture of old school and new school. Combat takes place in first person.
It then shifts to third person after you enter the attack commands. That means you can jump right in. Etrian Odyssey.
Etrian Odyssey is a series of dungeon crawling RPGs. The main series titles have virtually no story line. The fun comes with drawing out the maps for the labyrinth that you have to explore.
Atlus also released Etrian Odyssey 1 and 2 Untold. They are remakes of the first two games, but with a story line.
You can get three of the titles for the 3DS. You can find prior entrants to the series on the Nintendo DS. That means every title is playable on the 3DS.
Fire Emblem. They adhere to the same combat mechanics as most tactical RPGs. You move around on a checkerboard style battlefield and engage with bad guys turn by turn.
Each one also has some unique mechanics to keep things interesting. There are three Fire Emblem titles on the 3DS.
It has all been leading up to this. After five core games and a number of spin-offs, Professor Layton and the Azran Legacy is the finale to Prof.
Hershel Layton's globetrotting adventures for now , and developer Level-5 goes all out with the fan service. The plot ties together the stories from many of the previous games, and is packed with references to earlier adventures.
But the title's best tribute to the franchise is its consistently rewarding puzzles. As before, most of the gameplay involves solving increasingly difficult brain teasers as the story unspools, and the conundrums meet Layton's high standard of quality.
Even better, the visuals support the puzzles brilliantly. While Layton tries to find the connection between a lost civilization and an amnesiac young lady, the stereoscopic 3D visuals continue to impress until the last puzzle is solved.
If this is Layton's legacy, then he handled it like a true gentleman. Pit and the rest of the Kid Icarus crew were a big deal on the NES, but Nintendo ignored the characters for almost two decades before Uprising.
Made by many of the developers behind the Smash Bros. Part on-rails shooter and part action adventure, Uprising feels particularly fresh for a year-old series.
Made to show off the 3DS' stereoscopic 3D, Uprising is at its best in the visually brilliant shooter stages, which use a novel approach to shooting that combines the touch screen and shoulder buttons.
That interface isn't as great on-foot, but there's a surprising amount of subtlety to the controls if you're looking for them.
Yes, it can be a little painful after playing for long stretches, but this 3DS original is worth the hand cramps.
Some may have feared that the gameplay would've gotten a little rote by the time this entry rolled around, but it found new life by pushing you to collect as much cold, hard cash as you could get your grubby fingers on.
Gold is the theme and the most prevalent color in New Super Mario Bros.