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Setting Up Backgammon Game How is the backgammon board designed? VideoHow to Set Up a Backgammon Board
To play nackgammon set up your checkers like this:. As you can see the only difference for this setup is that a single checker is removed from the 6 and 13 points, and placed on the 23 point.
So, in nackgammon each player has two additional checker they need to move out of their opponents home board.
Russian backgammon is by far the most different method of play on this list. This version of the game is a true race between the players beginning on the same side of the board and bearing off at the opposite end.
The rules are also completely different from standard backgammon as well. Here is how to get started with Russian backammon:.
Bother players checkers entered the board as the dice are rolled, but they enter at the same point on the board, and both travel in the same directions.
How to set up a backgammon board for standard play and other variations by shanemc1 Jan 15, Game Play 0 comments. Standard Backgammon Setup This is the original version of the game that is the most common way to play backgammon, and is also the way most tournaments and online platforms will be played.
Some players prefer the way we just showed you, some others prefer to play opposite. We all have our preferences, but our advice is to be comfortable with any backgammon board setup to avoid scratching your head the day you play somebody who set up the board differently.
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Find out more by clicking the button below :. Do you know the reasons or the history behind why the pieces are setup they way they are? It seems at least somewhat arbitrary to me.
Once you are familiar with the setup you can be ready to play within minutes. The first thing you will notice about the backgammon board is the 24 distinct elongated triangles called points.
At the start of play the checkers will be placed in a specific configuration on these points. During play the checkers will move along these points according to the roll of the dice.
The points are arranged in groups of six called quadrants. To start each player rolls one die at the same time. The player with the highest number goes first.
The player will use the number on both the dice that he tossed as well as his opponents for his first turn. If the players roll the same number they will just roll again until someone has a higher number.
The trick is that the pips are not cumulative. So for example, if you roll the dice and the numbers that turn up are 5 and 2 — THIS IS NOT A 7.
You can also move one piece 7 locations if it can get there by way of 5 and 2 and you are not blocked by your opponent. A space is considered to be available if there are no other pieces on that location.
If one player has two or more pieces on any space then this space is no longer available to their opponent.
You CANNOT move to the location 7 spaces away using the cumulative dice totals. If your opponent only has one chip on a location then you can use that space to move your pieces.
This piece is placed on the bar in the center of the board. Any single chip on the Backgammon board is unprotected and at risk of getting hit back to the beginning.
In a game of standard backgammon, you start out with checkers in every quadrant except Try again! When you're playing a standard game of backgammon, you place five checkers on your 6-point.
A backgammon board has 24 total checkers, so the 6-point is the outermost point in your home quadrant. Click on another answer to find the right one Not quite!
You should place three checkers on your 8-point when you're setting up a game of backgammon. Your 8-point is in your outer quadrant, two spaces away from the central bar.
Try again Your opponent's home quadrant is the furthest away from your own home quadrant. You put only two checkers there, on the point, which is the furthest point on the board.
Not exactly! In a game of standard backgammon, you should put five of your checkers in your opponent's outer quadrant. More specifically, these checkers go on your point, on the rightmost edge of your opponent's side.
Choose another answer! When you're setting up a standard game of backgammon, you should have checkers in each quadrant of the board. Some variations alter this placement, though, or even make you start with your pieces off the board!
Read on for another quiz question. In order to stop your opponent from landing on a given point, you must have at least how many checkers on that point?
If you only have one checker on a given point, your opponent can still land their own checkers on that point.
And if they do, your single checker will be forced to start over on your opponent's home board! If a point has at least two of your checkers on it, your opponent can't land checkers on that point.
Therefore, it's best to keep your checkers in groups of at least two when possible. You're right that if you have three checkers on a point, that point isn't open for your opponent.
However, you don't actually need to have three checkers on a point in order to stop your opponent from landing there.
Guess again! Nackgammon uses the same number of checkers as regular backgammon that is, 15 , but they're arranged so that there are four checkers in your opponent's home quadrant.
This makes for a somewhat longer game. Pick another answer! Instead of using 15 checkers per player, a game of hyper-backgammon uses only three, one on each of the and points.
This makes for a fast-paced game, but also makes it much easier to take checkers out. Dutch backgammon is different from other variations because all the checkers start the game off the board, and must be rolled onto it.
However, it's still played with 15 checkers per player, just like normal backgammon. To set up a backgammon board, give each player 15 checkers and have them place 2 on their point.
Next, place 5 checkers on the point, 3 checkers on the 8-point, and the 5 remaining checkers on the 6-point. To take a turn, roll 2 dices to see how far you can move 2 checkers, but keep the 2 numbers you rolled separate.
If you can, try to have 2 checkers on a point to stop the opposing player from landing on a single checker and taking it.
A point occupied by a single checker of either color is called a blot. If an opposing checker lands on a blot, the blot is hit and placed on the bar.
Any time a player has one or more checkers on the bar, his first obligation is to enter those checker s into the opposing home board.
A checker is entered by moving it to an open point corresponding to one of the numbers on the rolled dice. For example, if a player rolls 4 and 6, he may enter a checker onto either the opponent's four point or six point, so long as the prospective point is not occupied by two or more of the opponent's checkers.
Figure 4. If White rolls with a checker on the bar, he must enter the checker onto Red's four point since Red's six point is not open.
If neither of the points is open, the player loses his turn. If a player is able to enter some but not all of his checkers, he must enter as many as he can and then forfeit the remainder of his turn.
After the last of a player's checkers has been entered, any unused numbers on the dice must be played, by moving either the checker that was entered or a different checker.
Bearing Off. Once a player has moved all of his fifteen checkers into his home board, he may commence bearing off.
A player bears off a checker by rolling a number that corresponds to the point on which the checker resides, and then removing that checker from the board.
Thus, rolling a 6 permits the player to remove a checker from the six point.12/04/ · Setting Up the Game Lay the game board lengthwise between both players and assign each player a color, either red or white. Note that the board is split in half vertically by the "bar," with 12 triangles--or points--on either side. Backgammon is played for an agreed stake per point. Each game starts at one point. During the course of the game, a player who feels he has a sufficient advantage may propose doubling the stakes. He may do this only at the start of his own turn and before he has rolled the dice. Backgammon is a game for two players, played on a board consisting of twenty-four narrow triangles called points. The triangles alternate in color and are grouped into four quadrants of six triangles each. The quadrants are referred to as a player’s home board and outer board, and the opponent’s home board and outer board. The home and outer boards are separated from each other by a ridge.